Link to NTLB 2010 Homepage
A Short Video (~5 min.) explaining our final iteration, dubbed iCaramba!
Sketch of our team's design process:
We've made a short and sweet video describing two prototype ideas, which we've sent to several mentors for some feedback. Of course, if you're reading this feel free to watch it too and let us know what you think in the comments online or in person in class!
Video on Vimeo
For April 27th class:
The 2-3 Analogous Situations we explored and what we learned:
1) - Doctor/Patient Relationship
patients must be able to have trusting relationships with their doctors so that the doctors can determine the best ways to keep patients in good health. If a patient withholds information from the doctor there is an increases chance of misdiagnosis and inadecuate treatment. Similarly, student/teacher relationships should be based on trust. A trusting student would be comfortable sharing with their teacher the areas where they struggle without feeling guilty or fearful of punishment. A better informed teacher would be more likely to come up with a study plan that addresses the student's needs.
2) - Coach/Athlete Relationship
Similarly to a an athlete and a coach, students and teachers are teams working towards a goal.The coach athlete team strives to get the athlete to top shape in order to win in a sporting event by developing the athletes techniques and physical limits. The teacher/student team strives to prepare the student to win in life by developing the student's intellectual abilities. both types of team have the need to collect data that will help them map out progress and how improvement is related to a specific type of training.
3) - Control Tower/Airplane Cockpit (Pilot/Co-pilot)
Teacher/student relationships are as complex as those between an airport's control tower and the cockpit (pilot/co-pilot) Effective communication with the control tower helps the cockpit crew to land an airplane safely. failure to communicate effectively can have catastrophic results. Similarly, poor communications between a teacher and a student can result in a student "crash".
This airplane metaphor also allows view into the dynamic of the relationship between the pilot and co-pilot. While hierarchies do exist, they must be secondary to the goal of the team. pilot and co-pilot collaborate to fly and land a plane safely. Similarly, teacher and student have the need to go through the process of teaching and learning without crashing.
Snapshots of our whiteboard brainstorming (cleaned up by the iPhone app Whiteboard Share!):
Wiki Reflection Activity
Find a way to represent your team's design process and turn it in with your reflection sheet. If it makes sense, include process phases.
Generate 3 or more anecdotes about your team's process that you would love to share will help teach your grandchildren design thinking when take a d.school classes. Example: In order to test how people act when they are anxious, we had people drink a 2 litters of water and wouldn't let them use the restroom until they answered 2 trivia questions (true student example about prototyping an experience with limited resources).
Individually, please add 3 elements to each category of the I like, I wish, how to wiki page