Below is an outline for a 3 week design thinking workshop. Each Class is assumed to be 2.5 hours long.
Here is a good example of design thinking and a summary of the steps: http://bit.ly/cSJO2m
Introduction (30 minutes)
Wallet Exercise (1.5 hours)
Ramen intro (30 minutes)
Goal: To give students an preview to design thinking
Ramen debrief (1 hour)
Launch design project (30 minutes)
empathy (1 hour)
Homework: interview, observe, experience elderly people
Goal: Finish Project & Launch elderly project
For the design project, create teams of 4 or 5 students. Try to make the teams as diverse as possible.
Define talk (30 minutes)
Defiine exercise (1.5 hours)
Ideate talk (30 minutes)
Homework: brainstorm ideas and select 2-4
Goal: Define a problem and teach brainstorming
Prototype talk (30 minutes)
Prototyping (1 hour)
Testing talk (30 minutes)
Prepare testing (30 minutes)
Goal: Have students construct prototypes and prepare to test
Materials: List of Prototyping Supplies
Iteration (1.5 hours)
Storytelling talk (30 minutes)
Prepare demo (30 minutes)
Goal: To give students time to iterate their solutions and prepare a demonstration
Class gives demos (1 hour)
Reflection (1 hour)
Next steps (30 minutes)
Goals: To share solutions with class
Materials: Reflection can be done in a large group where students share things they liked, and thinks they wished would have been different
Final Project Examples:
Each project culminated in a 4 minute skit followed by 4 minutes of questions from the audience
This group realized that performing asks of service are not always rewarding. Likewise, elderly people love to give back but don't always have a way to do so. The group came up with a service where elderly help people with disabilities. In this skit, a old woman helps a blind man buy food in a market. In exchange, the blind man carries the old woman's heavy bag.
A bus where old people ride and give young people advice.
Students tested the idea at a church
I garden where elderly plant memories.
Tested "in the field"