Improv activities for Design Thinking

Improv activities for design thinking

0. Yes, BUT... vs. Yes, AND: Have people form pairs or small groups (3-4) and tell them they are going to plan an activity (a trip, a party). The first round, every time someone proposes an idea, someone else should answer with "Yes, BUT...(reason why that is not going to work)". On the second round, the response should be "Yes, AND... (add something that builds on the first idea)". Debrief about the group energy and what kind of ideas came out in each round.

1. Alphabet. Everyone stands in a circle. The goal is to recite the alphabet one person at a time, in no particular order. The catch is that if two (or more) people say the same letter at the same time, you have to start over from "A". It makes everyone be very aware of everyone else in the group. You have to really concentrate and look at everyone to make the decision of whether to chime in with the next letter.

2. Sound ball: Passing an invisible ball making a sound to someone in the circle, that person catches the ball making the same sound and then passes it to someone else making a different sound). You may introduce a second sound ball at some point.

3. People to people: people walk around at random until the organizer says "people to people"; then you lock one arm with whoever is next to you at that moment. Then the organizer mentions two body parts, for instance "elbow to toe". The 2 people have to touch their elbow with the other person toe and freeze in that position. Break and repeat. You can also do it with 3 or 4 people at a time.

4. Machine: One person begins a repetitive movement and a sound that goes along with it. The second person has to do a repetitive movement and sound that somehow connects to the first person. One by one, all students add to the “machine”, creating a huge apparatus and symphony of sounds. You can make for instance a "peanut butter and jelly sandwich-making machine" :) The leader can slow the pace down or speed up until the machine disintegrates to end the activity.

5. Word-at-a-time
(i) A group of 4-5 students sits facing the rest of the class. They are collectively playing one character, who is a guest on a talk show. One person (facilitator) is the “talk show host” interviewing this character. The audience suggests a profession or expertise for the character (i.e. professional scuba diver, foot surgeon, astronaut, mother of 20 children, etc.). The facilitator asks questions and the “guest” has to answer one word at a time. Each of the 4-5 people adds a word, creating word by word an answer to the question. The audience can also ask questions of the “talk show guest.”

(ii) In a circle, people say one word at a time; when the group feels the idea/sentence is complete they put their hands together and say "yes, yes, yessss" (see Liz Gerber's article).

6. Growing and shrinking scene: One student acts out a scene in the middle of the room (for example, pretend he/she is fishing). At one point, the facilitator calls "freeze!" and a second person comes in, creating a different scene based on the position of the first person. At "freeze!", a third person comes in and changes the scene again. This process can then be reversed and have people leave, returning to the previous scene, until there's only the initial person left.

7. Freeze!: people walk around the room paying attention to others; when someone sees a person freeze (they get to freeze whenever they want), they freeze too (variation: you have to freeze in same position; how fast can we get the group to react?).

8. The enemy/damsel in distress and the superhero/evil mastermind: People walk around the room briskly, without a particular direction. The leader tells people to identify one person (person A), without that person realizing. That person will be their worst enemy. Repeat, and the next identified person -B- will be their superhero. When people resume walking this time, their goal is to be protected from their enemy by their superhero, that is, to be in between the two at all times. When the leader yells freeze and asks how many people met the goal, and to point at the two selected people. The end. Variation: person A is the damsel in distress and B is the evil mastermind. The goal is to be protecting A at all times.

9. The equilateral triangle: same mechanic as # 8, but the end goal is to form at all times an equilateral triangle between you and the other 2 people you identified.

10. Naming frenzy: Do a, b, c in sequence:
a. everyone walks around the room, pointing at things ("do not point at people") and naming them out loud.
b. same as a, but starting with the floor and naming it "floor"; then the next thing you point at you name it "floor" and the next thing you name it the name of the previous thing. If you get stuck, point at the floor and start over.
c. same as a, but when pointing at things, call them anything but what they are (doesn't matter if what comes out of your mouth makes no sense or is not even a word; "speak before thinking"). And "point emphatically, with your whole body".
After this you may debrief and ask if they are more aware of the room, if the rooms looks brighter, etc.

11. String of pearls: One person stands and tells the first line in a story (anything). The second person stands at the opposite end and tells the end of the story. Now people fill in at any point in between the two ends and complete another part of the story. Each time a 'new pearl' enters the chain, everyone in line repeats their line in the order in which they are standing, until the story is completed (ie, there is no more people left).

12. Body movement evolution: in a circle, someone makes a movement and sound (something like a twitch); the next person imitates, incorporating whatever "mistakes" the person made in copying the previous movement. This can go on for as long as you want around the circle.

13. Rock, Paper, Scissors War: Starting in pairs, people play rock, paper, scissors with one another. The winner moves on, the loser, becomes the winners "biggest fan." By the end the two people will play for the title each with a massive cheering section.

14. Shake and Unravel: The first goal is to meet as many people as possible. You meet by shaking hands. In this game, you cannot stop shaking hands with one person until you start shaking hands with another person. At some point during the game, call out "stick" which means that they can no longer let go of anyone's hand (explain this point while giving the original instructions). Have the group continue for a few seconds until everyone is holding two separate peoples' hands. Pause the game and inform them that they have just created a human knot, and that they must untangle themselves.

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/groups/k12/search/index.rss?tag=hotlist/groups/k12/search/?tag=hotWhat’s HotHotListHot!?tag=hot6/groups/k12/sidebar/HotListAdded tag - hotdyoungDevon Young2016-06-09 18:05:15+00:002016-06-09 18:05:15addTag14Added tag - activitydyoungDevon Young2016-06-09 08:51:57+00:002016-06-09 08:51:57addTag13Added tag - testdyoungDevon Young2016-06-09 08:51:48+00:002016-06-09 08:51:48addTag12Added tag - prototypedyoungDevon Young2016-06-09 08:51:46+00:002016-06-09 08:51:46addTag11Added tag - ideatedyoungDevon Young2016-06-09 08:51:45+00:002016-06-09 08:51:45addTag10Added tag - definedyoungDevon Young2016-06-09 08:51:43+00:002016-06-09 08:51:43addTag9Added tag - empathizedyoungDevon Young2016-06-09 08:51:42+00:002016-06-09 08:51:42addTag8Added tag - stokedyoungDevon Young2016-06-09 08:51:40+00:002016-06-09 08:51:40addTag7Added tag - design thinking processdyoungDevon Young2016-06-09 08:51:38+00:002016-06-09 08:51:38addTag6Added tag - resourcesdyoungDevon Young2016-06-09 08:51:35+00:002016-06-09 08:51:35addTag5dyoungDevon Young2016-06-06 23:47:53+00:002016-06-06 23:47:53updated4dyoungDevon Young2016-06-06 21:53:23+00:002016-06-06 21:53:23updated3dyoungDevon Young2016-06-06 20:58:40+00:002016-06-06 20:58:40updated2First createddyoungDevon Young2016-06-06 20:58:21+00:002016-06-06 20:58:21created1wiki2016-06-06T23:47:53+00:00groups/k12/wiki/bb07fFalseResources and Tools by Stage/groups/k12/wiki/bb07f/Resources_and_Tools_by_Stage.htmlDevon Young14 updatesResources and Tools by Stage Key tools and worksheets in each step Warm-up [Download file "Stoke Deck.pdf"] Improv Toolkit for Educators, Improv Activiti...Falsedyoung2016-06-06T23:47:53+00:00Added tag - hotdyoungDevon Young2016-06-09 18:04:48+00:002016-06-09 18:04:48addTag18Added tag - full-cycledyoungDevon Young2016-06-09 06:21:38+00:002016-06-09 06:21:38addTag17Added tag - designed by k12 labdyoungDevon Young2016-06-09 06:21:34+00:002016-06-09 06:21:34addTag16Added tag - educator workshopdyoungDevon Young2016-06-09 06:21:23+00:002016-06-09 06:21:23addTag15Added tag - 2-hourdyoungDevon Young2016-06-09 06:21:18+00:002016-06-09 06:21:18addTag14Added tag - 2016dyoungDevon Young2016-06-09 06:21:08+00:002016-06-09 06:21:08addTag13Removed tag - workshopdyoungDevon Young2016-06-09 06:21:02+00:002016-06-09 06:21:02removeTag12Removed tag - morning routinedyoungDevon Young2016-06-09 06:21:00+00:002016-06-09 06:21:00removeTag11Removed tag - dp0dyoungDevon Young2016-06-09 06:20:59+00:002016-06-09 06:20:59removeTag10Removed tag - design thinking burstdyoungDevon Young2016-06-09 06:20:56+00:002016-06-09 06:20:56removeTag9Added tag - workshopdyoungDevon Young2016-06-06 15:58:59+00:002016-06-06 15:58:59addTag8Added tag - design thinking burstdyoungDevon Young2016-05-23 20:34:51+00:002016-05-23 20:34:51addTag7Removed tag - burstdyoungDevon Young2016-05-23 20:34:43+00:002016-05-23 20:34:43removeTag6Added tag - morning routinedyoungDevon Young2016-05-23 20:34:05+00:002016-05-23 20:34:05addTag5Added tag - dp0dyoungDevon Young2016-05-23 20:33:54+00:002016-05-23 20:33:54addTag4Added tag - burstdyoungDevon Young2016-05-23 20:33:47+00:002016-05-23 20:33:47addTag3dyoungDevon Young2016-05-23 16:46:27+00:002016-05-23 16:46:27updated2First createddyoungDevon Young2016-05-23 16:08:56+00:002016-05-23 16:08:56created1wiki2016-05-23T16:46:27+00:00groups/k12/wiki/213e5FalseDesign Thinking Burst: May 18, 2016 /groups/k12/wiki/213e5/Design_Thinking_Burst_May_18_2016_.htmlDevon Young18 updatesDesign Thinking Burst: May 18, 2016 What: An introductory experience for educators who are interested in learning about the design thinking process. When: April 28, 2016 at the d...Falsedyoung2016-05-23T16:46:27+00:00Added tag - hotdyoungDevon Young2016-06-09 18:05:46+00:002016-06-09 18:05:46addTag16Added tag - full-cycledyoungDevon Young2016-06-09 06:22:15+00:002016-06-09 06:22:15addTag15Added tag - designed by k12 labdyoungDevon Young2016-06-09 06:22:11+00:002016-06-09 06:22:11addTag14Added tag - educator workshopdyoungDevon Young2016-06-09 06:22:06+00:002016-06-09 06:22:06addTag13Added tag - 2-daydyoungDevon Young2016-06-09 06:22:01+00:002016-06-09 06:22:01addTag12Added tag - 2016dyoungDevon Young2016-06-09 06:21:58+00:002016-06-09 06:21:58addTag11Removed tag - workshopdyoungDevon Young2016-06-09 06:21:52+00:002016-06-09 06:21:52removeTag10Removed tag - discover design thinkingdyoungDevon Young2016-06-09 06:21:50+00:002016-06-09 06:21:50removeTag9Added tag - workshopdyoungDevon Young2016-06-06 15:59:14+00:002016-06-06 15:59:14addTag8Removed tag - savedyoungDevon Young2016-06-06 15:59:10+00:002016-06-06 15:59:10removeTag7Added tag - discover design thinkingdyoungDevon Young2016-05-23 21:41:41+00:002016-05-23 21:41:41addTag6Added tag - savedyoungDevon Young2016-05-16 20:35:23+00:002016-05-16 20:35:23addTag5dyoungDevon Young2016-05-13 21:14:20+00:002016-05-13 21:14:20updated4dyoungDevon Young2016-05-11 15:57:56+00:002016-05-11 15:57:56updated3dyoungDevon Young2016-05-11 03:15:39+00:002016-05-11 03:15:39updated2First createddyoungDevon Young2016-05-11 03:01:09+00:002016-05-11 03:01:09created1wiki2016-05-13T21:14:20+00:00groups/k12/wiki/7c78cFalseDiscover Design Thinking workshop: May 5-6 2016/groups/k12/wiki/7c78c/Discover_Design_Thinking_workshop_May_56_2016.htmlDevon Young16 updatesDiscover Design Thinking workshop: May 5-6 2016 Edit this page Create a new page Delete this ...Falsedyoung2016-05-13T21:14:20+00:00Added tag - hotarazAriel Raz2016-06-09 18:05:38+00:002016-06-09 18:05:38addTag13Added tag - prototypearazAriel Raz2016-06-09 06:30:10+00:002016-06-09 06:30:10addTag12Added tag - full-cyclearazAriel Raz2016-06-09 06:30:00+00:002016-06-09 06:30:00addTag11Added tag - grades 9-12arazAriel Raz2016-06-09 06:29:55+00:002016-06-09 06:29:55addTag10Added tag - student curriculumarazAriel Raz2016-06-09 06:29:51+00:002016-06-09 06:29:51addTag9Added tag - 1-weekarazAriel Raz2016-06-09 06:28:21+00:002016-06-09 06:28:21addTag8Added tag - 2016arazAriel Raz2016-06-09 06:28:18+00:002016-06-09 06:28:18addTag7Removed tag - student workshoparazAriel Raz2016-06-09 06:28:07+00:002016-06-09 06:28:07removeTag6Removed tag - fail forwardarazAriel Raz2016-06-09 06:28:03+00:002016-06-09 06:28:03removeTag5Added tag - student workshoparazAriel Raz2016-06-06 16:37:11+00:002016-06-06 16:37:11addTag4Added tag - fail forwardarazAriel Raz2016-06-06 16:36:53+00:002016-06-06 16:36:53addTag3arazAriel Raz2016-03-14 03:01:39+00:002016-03-14 03:01:39updated2First createdarazAriel Raz2016-03-14 02:48:24+00:002016-03-14 02:48:24created1wiki2016-03-14T03:01:39+00:00groups/k12/wiki/0502dFalseMt. 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After the six of us (Rebecca, Megan, Keely, Kim, Anna, and I) from Nueva met Deepa and Veena fro...Falselbritos2009-11-19T16:29:14+00:00hot/groups/k12/search/index.rss?sort=modifiedDate&kind=all&sortDirection=reverse&excludePages=wiki/welcomelist/groups/k12/search/?sort=modifiedDate&kind=all&sortDirection=reverse&excludePages=wiki/welcomeRecent ChangesRecentChangesListUpdates?sort=modifiedDate&kind=all&sortDirection=reverse&excludePages=wiki/welcome0/groups/k12/sidebar/RecentChangesListmodifiedDateallRecent ChangesRecentChangesListUpdateswiki/welcomeNo recent changes.reverse5search