
Goal: To encourage students to gain confidence iterating on designs based on human needs, while working with different materials.
Design Thinking Modes: Empathy, Define, Prototype, Test
Difficulty: Intermediate
Duration: 45 minutes
Group Size: Groups of 3-4 working individually and in groups, up to 40 participants
The 5 Chairs activity encourages students to design models of chairs based on design principles they pull from user profiles. This activity also encourages students to iterate on their designs and practice using different materials.
This exercise is a great way to push students to build, test and iterate while keeping their designs grounded in a human’s needs. This activity also encourages critical thinking by asking students to synthesize their user’s profile to find their needs. Students must also demonstrate resilience in the face of challenges or frustrations.
Materials:
Get groups into groups of 4
5 Chairs
Pass out story cards, one per group
Build two design principles (needs) into your prototypes - 5 minutes
Have students highlight two needs they see in the description of their user
Explain design principles as rules for building based on needs of user
One more design principle: your chairs have to reflect your own style as a designer, if your goal is to create something delightful/cool for your user
Share out
We are going to build 5 iterations of your design using different materials
What do I mean by iteration?
Build iterations on your own
Build 5 chairs
Draw a Chair 3 minutes
Using the provided Sharpies, draw three sketches of a chair on a piece of paper.
Cut a Chair 5 minutes
Using ONLY your scissors and the sheet of corrugated cardboard, make a standing representation of your chair
Bend a Chair 4 minutes
Using as many or as few of the provided pipe cleaners, make an expression of your chair.
Mold a Chair 5 minutes
Using the provided clay, make a model of your chair.
Assemble a Chair 5 minutes
Using tape and toothpicks, build your chair.
Discussion Questions 5 minutes
What was it like to build your chairs using the design principles you identified?
What was it like to create different iterations of your design?
What did you change along the way? What did you learn from your prototypes?
Did anyone get stuck at any point? What was that like? What did you do to get unstuck?
Which material did you enjoy working with the most? Why?
Which material did you like the least? Why?
Which material best expresses the essence of the chair your drew?
*Inspired by Scott Doorley, Grace Hawthorne & the Quarterly Co. Team
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